Chandra, Albert Yakobus and Prasetyaningrum, Putri Taqwa and Suria, Ozzi (2021) Virtual Reality Mobile Application Development with Scrum Framework as a New Media in Learning English. iJIM.
Virtual+Reality+Mobile+Application+Development+with+Scrum+Framework+as+a+New+Media+in+L+Surat pernyataan tdk plagiasi.pdf
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Abstract
Abstract—Scrum software development has brought new ideas and tools in
the software development industry. This study is a finding that the scrum can be
a guideline for building mobile-based Virtual Reality applications as a new medium
for learning English that is still conventional and has not applied technology
to support the teaching and learning process of learning English. Scrum
Software provides a framework for managing the iterative and incremental process
for building VR applications. The results of this study indicate that a series
of Sprint plans contained in the Scrum method have a positive impact and affect
the quality of virtual reality mobile application games in English learning and
also reveal the theoretical and practical implications that repeated feedback has
a moderating effect on the relationship between Sprint planning and quality in
VR games.
Keywords—Scrum, Virtual Reality, Education, C#, Mobile learning, Unity3D,
Game Development
Item Type: | Article |
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Subjects: | A General Works > AC Collections. Series. Collected works T Technology > T Technology (General) |
Divisions: | Fakultas Teknologi Informasi > Program Studi Sistem Informasi |
Depositing User: | Sistem Informasi UMBY |
Date Deposited: | 19 Dec 2022 08:46 |
Last Modified: | 19 Dec 2022 08:46 |
URI: | http://eprints.mercubuana-yogya.ac.id/id/eprint/17250 |