Virtual Reality Mobile Application Development with Scrum Framework as a New Media in Learning English

Chandra, Albert Yakobus and Prasetyaningrum, Putri Taqwa and Suria, Ozzi (2021) Virtual Reality Mobile Application Development with Scrum Framework as a New Media in Learning English. iJIM.

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Abstract

Abstract—Scrum software development has brought new ideas and tools in
the software development industry. This study is a finding that the scrum can be
a guideline for building mobile-based Virtual Reality applications as a new medium
for learning English that is still conventional and has not applied technology
to support the teaching and learning process of learning English. Scrum
Software provides a framework for managing the iterative and incremental process
for building VR applications. The results of this study indicate that a series
of Sprint plans contained in the Scrum method have a positive impact and affect
the quality of virtual reality mobile application games in English learning and
also reveal the theoretical and practical implications that repeated feedback has
a moderating effect on the relationship between Sprint planning and quality in
VR games.
Keywords—Scrum, Virtual Reality, Education, C#, Mobile learning, Unity3D,
Game Development

Item Type: Article
Subjects: A General Works > AC Collections. Series. Collected works
T Technology > T Technology (General)
Divisions: Fakultas Teknologi Informasi > Program Studi Sistem Informasi
Depositing User: Sistem Informasi UMBY
Date Deposited: 19 Dec 2022 08:46
Last Modified: 19 Dec 2022 08:46
URI: http://eprints.mercubuana-yogya.ac.id/id/eprint/17250

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