Virtual Reality Mobile Application Development with Scrum Framework as a New Media in Learning English Chandra, Albert Yakobus Prasetyaningrum, Putri Taqwa Suria, Ozzi August 2021 iJIM

Chandra, Albert Yakobus and Prasetyaningrum, Putri Taqwa and Suria, Ozzi (2021) Virtual Reality Mobile Application Development with Scrum Framework as a New Media in Learning English. iJIM.

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Abstract

Abstract—Scrum software development has brought new ideas and tools in
the software development industry. This study is a finding that the scrum can be
a guideline for building mobile-based Virtual Reality applications as a new medium
for learning English that is still conventional and has not applied technology
to support the teaching and learning process of learning English. Scrum
Software provides a framework for managing the iterative and incremental process
for building VR applications. The results of this study indicate that a series
of Sprint plans contained in the Scrum method have a positive impact and affect
the quality of virtual reality mobile application games in English learning and
also reveal the theoretical and practical implications that repeated feedback has
a moderating effect on the relationship between Sprint planning and quality in
VR games.
Keywords—Scrum, Virtual Reality, Education, C#, Mobile learning, Unity3D,
Game Development

Dosen Pembimbing: UNSPECIFIED | [error in script]
Item Type: Article
Subjects: A General Works > AC Collections. Series. Collected works
T Technology > T Technology (General)
Divisions: Fakultas Teknologi Informasi > Program Studi Sistem Informasi
Depositing User: Sistem Informasi UMBY
Date Deposited: 19 Dec 2022 08:46
Last Modified: 19 Dec 2022 08:46
URI: https://eprints.mercubuana-yogya.ac.id/id/eprint/17250

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